But the cold, hard truth is that Beyond: Two Souls eventually suffocates beneath the crushing weight of its own stubbornly unrestrained ambition. Part of me wants to laud it for all that it gets right–graphics, sound, and acting, to name the biggies–but another, and perhaps more urgent, side of me cannot help but hang my head for the woefully missed opportunity that is on display here.īuried somewhere within the 10-hours or so of rubble that lies in its wake, I experienced a wildly engaging game that in many ways felt like a logical step forward for developer Quantic Dream (led by director/writer auteur David Cage) and their unyielding desire to fuse video games and film in a sort of tightrope walk of interactive storytelling grace. Beyond: Two Souls is one of the most inconsistent games that I have ever had the pleasure of playing.
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